CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

probably_intelligent_trigger

probably_intelligent_trigger = yes

game/common/scripted_triggers/00_personality_triggers.txt, line 180 (9 lines). No parameters.

probably_intelligent_trigger is a scripted trigger in Crusader Kings III, written at line 180 of its file. It takes no parameters: probably_intelligent_trigger = yes (or no). The game's script calls it in 4 places, among them Concerning Tutelage (event yearly.5025), Insulting Altercations (event feast_default.3004) and Setting the Stage (event imperial_examination.2010). Patch 1.20.1.2, from game/common/scripted_triggers/00_personality_triggers.txt.

The comment above it in the file

Intelligence estimations

What it checks

  • One of these

    • has_trait_rank = { trait = intellect_good rank > 0 }
    • or

      Has the Trait: Shrewd

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
probably_intelligent_trigger = {
	OR = {
		has_trait_rank = {
			trait = intellect_good
			rank > 0
		}
		has_trait = shrewd
	}
}

As written in game/common/scripted_triggers/00_personality_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls probably_intelligent_trigger.

Events (4)

Source: game/common/scripted_triggers/00_personality_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?