Scripted trigger
probably_intelligent_trigger
probably_intelligent_trigger = yesgame/common/scripted_triggers/00_personality_triggers.txt, line 180 (9 lines). No parameters.
probably_intelligent_trigger is a scripted trigger in Crusader Kings III, written at line 180 of its file. It takes no parameters: probably_intelligent_trigger = yes (or no). The game's script calls it in 4 places, among them Concerning Tutelage (event yearly.5025), Insulting Altercations (event feast_default.3004) and Setting the Stage (event imperial_examination.2010). Patch 1.20.1.2, from game/common/scripted_triggers/00_personality_triggers.txt.
The comment above it in the file
Intelligence estimations
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
probably_intelligent_trigger = {
OR = {
has_trait_rank = {
trait = intellect_good
rank > 0
}
has_trait = shrewd
}
}As written in game/common/scripted_triggers/00_personality_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls probably_intelligent_trigger.
Events (4)
- Concerning Tutelage
yearly.5025 - Insulting Altercations
feast_default.3004 - Setting the Stage
imperial_examination.2010 - To Serve Man
feast_default.6261
Source: game/common/scripted_triggers/00_personality_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.