CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

prisoner_gives_warscore_for_trigger

prisoner_gives_warscore_for_trigger = { CHARACTER = … WAR = … }

game/common/scripted_triggers/00_war_and_peace_triggers.txt, line 695 (32 lines). Parameters: $CHARACTER$, $WAR$.

prisoner_gives_warscore_for_trigger is a scripted trigger in Crusader Kings III, written at line 695 of its file. A call passes 2 parameters: CHARACTER and WAR. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_war_and_peace_triggers.txt.

What it checks

  • If

    • $WAR$.primary_defender = $CHARACTER$

    Then

    • $WAR$.primary_attacker = { … }

    Else if

    • $WAR$ = { primary_attacker = $CHARACTER$ }

    Then

    • $WAR$.primary_defender = { … }

    Otherwise

    • Never

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (32 lines of game script)
prisoner_gives_warscore_for_trigger = {
	save_temporary_scope_as = war_prisoner
	#Character getting war score is primary defender
	trigger_if = {
		limit = { $WAR$.primary_defender = $CHARACTER$ }
		$WAR$.primary_attacker = {
			OR = {
				this = scope:war_prisoner
				#player_heir_position = {
					#target = scope:war_prisoner
					#value <= 3
				#}
			}
		}
	}
	#Character getting war score is primary attacker
	trigger_else_if = {
		limit = { $WAR$ = { primary_attacker = $CHARACTER$ } }
		$WAR$.primary_defender = {
			OR = {
				this = scope:war_prisoner
				#player_heir_position = {
					#target = scope:war_prisoner
					#value <= 3
				#}
			}
		}
	}
	trigger_else = {
		always = no
	}
}

As written in game/common/scripted_triggers/00_war_and_peace_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_war_and_peace_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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