Scripted trigger
pressing_claim_of_character_trigger
pressing_claim_of_character_trigger = { CHARACTER = … }game/common/scripted_triggers/00_war_and_peace_triggers.txt, line 896 (12 lines). Parameters: $CHARACTER$.
pressing_claim_of_character_trigger is a scripted trigger in Crusader Kings III, written at line 896 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 2 places, among them can_recruit_character_to_court_trigger (scripted trigger) and courtier_allowed_to_leave_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_war_and_peace_triggers.txt.
What it checks
- They is pressing … Claim
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
pressing_claim_of_character_trigger = {
custom_description = {
subject = this
object = $CHARACTER$
text = pressing_claim_of_character_trigger_text
save_temporary_scope_as = claim_presser
any_character_war = {
primary_attacker = scope:claim_presser
claimant ?= $CHARACTER$
}
}
}As written in game/common/scripted_triggers/00_war_and_peace_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pressing_claim_of_character_trigger.
Scripted triggers (2)
Source: game/common/scripted_triggers/00_war_and_peace_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.