CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

possible_mutual_interest_with_trigger

possible_mutual_interest_with_trigger = { CHARACTER = … }

game/common/scripted_triggers/00_romance_and_seduction_triggers.txt, line 203 (73 lines). Parameters: $CHARACTER$.

possible_mutual_interest_with_trigger is a scripted trigger in Crusader Kings III, written at line 203 of its file. A call passes 1 parameter: CHARACTER. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_romance_and_seduction_triggers.txt.

What it checks

  • One of these

    • has_relation_crush = $CHARACTER$
    • or

      has_relation_lover = $CHARACTER$
    • or

      has_relation_potential_lover = $CHARACTER$
    • or

      has_opinion_modifier = { modifier = love_opinion target = $CHARACTER$ }
    • or

      If

      • One of these

        • Any sibling:
          • this = $CHARACTER$
        • or

          Any parent:
          • this = $CHARACTER$
        • or

          Any child:
          • this = $CHARACTER$
      • Not all of these

        • $CHARACTER$ = { is_ai = no has_perk = subtle_desire_perk }
        • Is at least 20 years old

      Then

      • Never

      Otherwise

  • $CHARACTER$ = { … }
  • matching_gender_and_sexuality_with_trigger = { CHARACTER = $CHARACTER$ }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (73 lines of game script)
possible_mutual_interest_with_trigger = {
	this != $CHARACTER$ #Cannot be an event target for yourself
	OR = {
		has_relation_crush = $CHARACTER$
		has_relation_lover = $CHARACTER$
		has_relation_potential_lover = $CHARACTER$
		has_opinion_modifier = {
			modifier = love_opinion
			target = $CHARACTER$
		}
		#Is not related to $CHARACTER$, or has an indicator that they would be interested anyways
		trigger_if = {
			limit = {
				OR = {
					any_sibling = {
						this = $CHARACTER$
					}
					any_parent = {
						this = $CHARACTER$
					}
					any_child = {
						this = $CHARACTER$
					}
				}
				NAND = {
					$CHARACTER$ = {
						is_ai = no
						has_perk = subtle_desire_perk
					}
					age >= 20
				}
			}
			always = no
		}
		trigger_else = {
			matching_gender_and_sexuality_with_trigger = { CHARACTER = $CHARACTER$ }
		}
	}
	save_temporary_scope_as = interest_temp
	$CHARACTER$ = {
		OR = {
			has_relation_crush = $CHARACTER$
			has_relation_lover = $CHARACTER$
			has_relation_potential_lover = $CHARACTER$
			has_opinion_modifier = {
				modifier = love_opinion
				target = scope:interest_temp
			}
			NOR = {
				any_sibling = {
					this = scope:interest_temp
				}
				any_parent = {
					this = scope:interest_temp
				}
				any_child = {
					this = scope:interest_temp
				}
			}
			AND = {
				scope:interest_temp = {
					is_ai = no
					has_perk = subtle_desire_perk
				}
				age >= 20
			}
		}
	}
	matching_gender_and_sexuality_with_trigger = { CHARACTER = $CHARACTER$ }
	$CHARACTER$ = {
		matching_gender_and_sexuality_with_trigger = { CHARACTER = scope:interest_temp }
	}
}

As written in game/common/scripted_triggers/00_romance_and_seduction_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_romance_and_seduction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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