Scripted trigger
possible_mutual_interest_trigger
possible_mutual_interest_trigger = { CHARACTER_1 = … CHARACTER_2 = … }game/common/scripted_triggers/00_romance_and_seduction_triggers.txt, line 276 (68 lines). Parameters: $CHARACTER_1$, $CHARACTER_2$.
possible_mutual_interest_trigger is a scripted trigger in Crusader Kings III, written at line 276 of its file. A call passes 2 parameters: CHARACTER_1 and CHARACTER_2. The game's script calls it in 5 places, among them …: Grow Fonder (event councillor_spouse_diplomacy.2002), councillor_spouse_intrigue.0001 (event) and feast_default_3006_adultery_target_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_romance_and_seduction_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (68 lines of game script)
possible_mutual_interest_trigger = {
$CHARACTER_1$ != $CHARACTER_2$ #Cannot be an event target for yourself
$CHARACTER_1$ = {
OR = {
has_relation_crush = $CHARACTER_2$
has_relation_lover = $CHARACTER_2$
has_relation_potential_lover = $CHARACTER_2$
has_opinion_modifier = {
modifier = love_opinion
target = $CHARACTER_2$
}
# Not related etc.
NOR = {
any_sibling = {
this = $CHARACTER_2$
}
any_parent = {
this = $CHARACTER_2$
}
any_child = {
this = $CHARACTER_2$
}
}
AND = {
$CHARACTER_2$ = {
is_ai = no
has_perk = subtle_desire_perk
}
age >= 20
}
}
}
$CHARACTER_2$ = {
OR = {
has_relation_crush = $CHARACTER_1$
has_relation_lover = $CHARACTER_1$
has_relation_potential_lover = $CHARACTER_1$
has_opinion_modifier = {
modifier = love_opinion
target = $CHARACTER_1$
}
NOR = {
any_sibling = {
this = $CHARACTER_1$
}
any_parent = {
this = $CHARACTER_1$
}
any_child = {
this = $CHARACTER_1$
}
}
AND = {
$CHARACTER_1$ = {
is_ai = no
has_perk = subtle_desire_perk
}
age >= 20
}
}
}
$CHARACTER_1$ = {
matching_gender_and_sexuality_with_trigger = { CHARACTER = $CHARACTER_2$ }
}
$CHARACTER_2$ = {
matching_gender_and_sexuality_with_trigger = { CHARACTER = $CHARACTER_1$ }
}
}As written in game/common/scripted_triggers/00_romance_and_seduction_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls possible_mutual_interest_trigger.
Events (2)
- …: Grow Fonder
councillor_spouse_diplomacy.2002 - councillor_spouse_intrigue.0001
Scripted triggers inside an event file (1)
- feast_default_3006_adultery_target_trigger
Source: game/common/scripted_triggers/00_romance_and_seduction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.