Scripted trigger
portrait_wear_christian_holy_order_trigger
portrait_wear_christian_holy_order_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 464 (14 lines). No parameters.
portrait_wear_christian_holy_order_trigger is a scripted trigger in Crusader Kings III, written at line 464 of its file. It takes no parameters: portrait_wear_christian_holy_order_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
One of these
All of these
- Their religion is Christianity
- Their government has the government is military holy order flag
or
All of these
- Their religion is Christianity
is_playable_character = noportrait_wear_armor_trigger = yes- Their liege: Their government has the government is military holy order flag
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
portrait_wear_christian_holy_order_trigger = { # Christian Military Order members/vassals should wear different armor
OR = {
AND = { # Is a Christian Military Order member
religion = religion:christianity_religion
government_has_flag = government_is_military_holy_order
}
AND = { # Is a Christian Military Order vassal
religion = religion:christianity_religion
is_playable_character = no
portrait_wear_armor_trigger = yes
liege ?= { government_has_flag = government_is_military_holy_order }
}
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.