Scripted trigger
portrait_war_nobles_helmet_trigger
portrait_war_nobles_helmet_trigger = { CULTURE_INPUT = … }game/common/scripted_triggers/00_clothing_triggers.txt, line 2629 (45 lines). Parameters: $CULTURE_INPUT$.
portrait_war_nobles_helmet_trigger is a scripted trigger in Crusader Kings III, written at line 2629 of its file. A call passes 1 parameter: CULTURE_INPUT. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
One of these
has_character_flag = need_military_outfitor
portrait_wear_helmet_trigger = yes
portrait_$CULTURE_INPUT$_clothing_trigger = yesNone of these
All of these
- Their religion is Christianity
- Their government has the government is military holy order flag
All of these
- Their religion is Christianity
is_playable_character = noportrait_wear_armor_trigger = yes- Their liege: Their government has the government is military holy order flag
All of these
- Their religion is Christianity
portrait_wear_armor_trigger = yesOne of these
- Any character war:
One of these
using_cb = undirected_great_holy_waror
using_cb = directed_great_holy_war
is_attacker = prev
or
Any liege or above:faith = prev.faith- Any character war:
One of these
using_cb = undirected_great_holy_waror
using_cb = directed_great_holy_war
is_attacker = prev
- Any character war:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (45 lines of game script)
portrait_war_nobles_helmet_trigger = {
exists = this
OR = {
has_character_flag = need_military_outfit
portrait_wear_helmet_trigger = yes
}
portrait_$CULTURE_INPUT$_clothing_trigger = yes
NOR = {
AND = {
religion = religion:christianity_religion
government_has_flag = government_is_military_holy_order
}
AND = {
religion = religion:christianity_religion
is_playable_character = no
portrait_wear_armor_trigger = yes
liege ?= {
government_has_flag = government_is_military_holy_order
}
}
AND = {
religion = religion:christianity_religion
portrait_wear_armor_trigger = yes
OR = {
any_character_war = {
OR = {
using_cb = undirected_great_holy_war
using_cb = directed_great_holy_war
}
is_attacker = prev
}
any_liege_or_above = {
faith = prev.faith
any_character_war = {
OR = {
using_cb = undirected_great_holy_war
using_cb = directed_great_holy_war
}
is_attacker = prev
}
}
}
}
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.