CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

portrait_war_nobles_helmet_trigger

portrait_war_nobles_helmet_trigger = { CULTURE_INPUT = … }

game/common/scripted_triggers/00_clothing_triggers.txt, line 2629 (45 lines). Parameters: $CULTURE_INPUT$.

portrait_war_nobles_helmet_trigger is a scripted trigger in Crusader Kings III, written at line 2629 of its file. A call passes 1 parameter: CULTURE_INPUT. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.

What it checks

  • One of these

  • portrait_$CULTURE_INPUT$_clothing_trigger = yes
  • None of these

    • All of these

      • Their religion is Christianity
      • Their government has the government is military holy order flag
    • All of these

    • All of these

      • Their religion is Christianity
      • portrait_wear_armor_trigger = yes
      • One of these

        • Any character war:
          • One of these

            • using_cb = undirected_great_holy_war
            • or

              using_cb = directed_great_holy_war
          • is_attacker = prev
        • or

          Any liege or above:
          • faith = prev.faith
          • Any character war:
            • One of these

              • using_cb = undirected_great_holy_war
              • or

                using_cb = directed_great_holy_war
            • is_attacker = prev

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (45 lines of game script)
portrait_war_nobles_helmet_trigger = {
	exists = this
	OR = {
		has_character_flag = need_military_outfit
		portrait_wear_helmet_trigger = yes
	}
	portrait_$CULTURE_INPUT$_clothing_trigger = yes
	NOR = {
		AND = {
			religion = religion:christianity_religion
			government_has_flag = government_is_military_holy_order
		}
		AND = {
			religion = religion:christianity_religion
			is_playable_character = no
			portrait_wear_armor_trigger = yes
			liege ?= {
				government_has_flag = government_is_military_holy_order
			}
		}
		AND = {
			religion = religion:christianity_religion
			portrait_wear_armor_trigger = yes
			OR = {
				any_character_war = {
					OR = {
						using_cb = undirected_great_holy_war
						using_cb = directed_great_holy_war
					}
					is_attacker = prev
				}
				any_liege_or_above = {
					faith = prev.faith
					any_character_war = {
						OR = {
							using_cb = undirected_great_holy_war
							using_cb = directed_great_holy_war
						}
						is_attacker = prev
					}
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_clothing_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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