CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

portrait_should_wield_wooden_sword_trigger

portrait_should_wield_wooden_sword_trigger = yes

game/common/scripted_triggers/00_artifact_triggers.txt, line 633 (4 lines). No parameters.

portrait_should_wield_wooden_sword_trigger is a scripted trigger in Crusader Kings III, written at line 633 of its file. It takes no parameters: portrait_should_wield_wooden_sword_trigger = yes (or no). The game's script calls it in 2 places, among them duel_celebrate (scripted animations) and duel_wield_weapon (scripted animations). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.

What it checks

  • Has “signature weapon” (a variable the game's script sets)
  • Signature weapon is wooden sword

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (4 lines of game script)
portrait_should_wield_wooden_sword_trigger = {
	has_variable = signature_weapon
	var:signature_weapon = flag:wooden_sword
}

As written in game/common/scripted_triggers/00_artifact_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls portrait_should_wield_wooden_sword_trigger.

Scripted animations (2)

  • duel_celebrate
  • duel_wield_weapon

Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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