CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

portrait_should_wield_longbow_trigger

portrait_should_wield_longbow_trigger = yes

game/common/scripted_triggers/00_artifact_triggers.txt, line 2319 (27 lines). No parameters.

portrait_should_wield_longbow_trigger is a scripted trigger in Crusader Kings III, written at line 2319 of its file. It takes no parameters: portrait_should_wield_longbow_trigger = yes (or no). The game's script calls it in 4 places, among them bow_closed (scripted animations), bow_closed_blunt (scripted animations) and bow_drawn (scripted animations). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.

What it checks

  • If

    • Any equipped character artifact:
      • One of these

        • artifact_type = longbow
        • or

          artifact_type = bow

    Then

    • One of these

      • Any equipped character artifact:
        • artifact_type = longbow
      • or

        Any equipped character artifact:
        • artifact_type = bow
        • creator ?= { artifact_use_indian_unit_visuals_trigger = yes }

    Otherwise

    • Their culture:
      • One of these

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (27 lines of game script)
portrait_should_wield_longbow_trigger = {
	trigger_if = {
		limit = {
			any_equipped_character_artifact = {
				OR = {
					artifact_type = longbow
					artifact_type = bow
				}
			}
		}
		OR = {
			any_equipped_character_artifact = { artifact_type = longbow }
			any_equipped_character_artifact = {
				artifact_type = bow
				creator ?= { artifact_use_indian_unit_visuals_trigger = yes }
			}
		}
	}
	trigger_else = {
		culture = {
			OR = {
				has_cultural_tradition = tradition_longbow_competitions
				has_clothing_gfx = indian_clothing_gfx
			}
		}
	}
}

As written in game/common/scripted_triggers/00_artifact_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls portrait_should_wield_longbow_trigger.

Scripted animations (4)

  • bow_closed
  • bow_closed_blunt
  • bow_drawn
  • bow_drawn_blunt

Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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