Scripted trigger
portrait_should_wield_longbow_trigger
portrait_should_wield_longbow_trigger = yesgame/common/scripted_triggers/00_artifact_triggers.txt, line 2319 (27 lines). No parameters.
portrait_should_wield_longbow_trigger is a scripted trigger in Crusader Kings III, written at line 2319 of its file. It takes no parameters: portrait_should_wield_longbow_trigger = yes (or no). The game's script calls it in 4 places, among them bow_closed (scripted animations), bow_closed_blunt (scripted animations) and bow_drawn (scripted animations). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.
What it checks
If
- Any equipped character artifact:
One of these
artifact_type = longbowor
artifact_type = bow
Then
One of these
- Any equipped character artifact:
artifact_type = longbow
or
Any equipped character artifact:artifact_type = bowcreator ?= { artifact_use_indian_unit_visuals_trigger = yes }
- Any equipped character artifact:
Otherwise
- Their culture:
One of these
- The culture has the tradition Longbow Competitions
or
has_clothing_gfx = indian_clothing_gfx
- Any equipped character artifact:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (27 lines of game script)
portrait_should_wield_longbow_trigger = {
trigger_if = {
limit = {
any_equipped_character_artifact = {
OR = {
artifact_type = longbow
artifact_type = bow
}
}
}
OR = {
any_equipped_character_artifact = { artifact_type = longbow }
any_equipped_character_artifact = {
artifact_type = bow
creator ?= { artifact_use_indian_unit_visuals_trigger = yes }
}
}
}
trigger_else = {
culture = {
OR = {
has_cultural_tradition = tradition_longbow_competitions
has_clothing_gfx = indian_clothing_gfx
}
}
}
}As written in game/common/scripted_triggers/00_artifact_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls portrait_should_wield_longbow_trigger.
Scripted animations (4)
- bow_closed
- bow_closed_blunt
- bow_drawn
- bow_drawn_blunt
Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.