Scripted trigger
portrait_religious_shamanism_nivkh_trigger
portrait_religious_shamanism_nivkh_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 3394 (5 lines). No parameters.
portrait_religious_shamanism_nivkh_trigger is a scripted trigger in Crusader Kings III, written at line 3394 of its file. It takes no parameters: portrait_religious_shamanism_nivkh_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
portrait_nivkh_clothing_trigger = yes- Their religion is Shamanism
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
portrait_religious_shamanism_nivkh_trigger = { # same as above but shamanists with nivkh aesthetics will sometimes wear ainu sapanpe headgear
has_cp7_dlc_trigger = yes
portrait_nivkh_clothing_trigger = yes
religion = religion:shamanism_religion
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.