CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

portrait_religious_head_caliph_trigger

portrait_religious_head_caliph_trigger = { RELIGION_INPUT = … }

game/common/scripted_triggers/00_clothing_triggers.txt, line 3240 (11 lines). Parameters: $RELIGION_INPUT$.

portrait_religious_head_caliph_trigger is a scripted trigger in Crusader Kings III, written at line 3240 of its file. A call passes 1 parameter: RELIGION_INPUT. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.

What it checks

  • Is a ruler
  • Their religion is $RELIGION INPUT$ religion
  • Any held title › Any controlled faith: Their religion is $RELIGION INPUT$ religion
  • NOT = { portrait_wear_armor_trigger = yes }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
portrait_religious_head_caliph_trigger = {
	exists = this
	is_ruler = yes
	religion = religion:$RELIGION_INPUT$_religion
	any_held_title = {
		any_controlled_faith = {
			religion = religion:$RELIGION_INPUT$_religion
		}
	}
	NOT = { portrait_wear_armor_trigger = yes }
}

As written in game/common/scripted_triggers/00_clothing_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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