Scripted trigger
portrait_religious_head_caliph_trigger
portrait_religious_head_caliph_trigger = { RELIGION_INPUT = … }game/common/scripted_triggers/00_clothing_triggers.txt, line 3240 (11 lines). Parameters: $RELIGION_INPUT$.
portrait_religious_head_caliph_trigger is a scripted trigger in Crusader Kings III, written at line 3240 of its file. A call passes 1 parameter: RELIGION_INPUT. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
- Is a ruler
- Their religion is $RELIGION INPUT$ religion
- Any held title › Any controlled faith: Their religion is $RELIGION INPUT$ religion
NOT = { portrait_wear_armor_trigger = yes }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
portrait_religious_head_caliph_trigger = {
exists = this
is_ruler = yes
religion = religion:$RELIGION_INPUT$_religion
any_held_title = {
any_controlled_faith = {
religion = religion:$RELIGION_INPUT$_religion
}
}
NOT = { portrait_wear_armor_trigger = yes }
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.