Scripted trigger
portrait_religious_african_trigger
portrait_religious_african_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 3449 (11 lines). No parameters.
portrait_religious_african_trigger is a scripted trigger in Crusader Kings III, written at line 3449 of its file. It takes no parameters: portrait_religious_african_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
One of these
- Their religion is Akan
or
Their religion is Bantu-Somalior
Their religion is Mandéor
Their religion is Hausaor
Their religion is Senegambiaor
Their religion is Kordofanor
Their religion is Yoruba
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
portrait_religious_african_trigger = {
OR = {
religion = religion:akom_religion
religion = religion:waaqism_religion
religion = religion:west_african_religion
religion = religion:west_african_bori_religion
religion = religion:west_african_roog_religion
religion = religion:kushitism_religion
religion = religion:west_african_orisha_religion
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.