CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

portrait_prisoner_trigger

portrait_prisoner_trigger = yes

game/common/scripted_triggers/00_clothing_triggers.txt, line 2801 (11 lines). No parameters.

portrait_prisoner_trigger is a scripted trigger in Crusader Kings III, written at line 2801 of its file. It takes no parameters: portrait_prisoner_trigger = yes (or no). The game's script calls it in 1 place, among them portrait_wear_no_headgear_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.

What it checks

  • If

    a check the game hides

    Then

    • death_reason = death_dungeon

    Otherwise

    • Is imprisoned
    • is_in_prison_type = dungeon

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
portrait_prisoner_trigger = {
	exists = this
	trigger_if = {
		limit = { is_alive = no }
		death_reason = death_dungeon
	}
	trigger_else = {
		is_imprisoned = yes
		is_in_prison_type = dungeon
	}
}

As written in game/common/scripted_triggers/00_clothing_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls portrait_prisoner_trigger.

Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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