Scripted trigger
portrait_pam_white_habit_order_title_trigger
portrait_pam_white_habit_order_title_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 2943 (12 lines). No parameters.
portrait_pam_white_habit_order_title_trigger is a scripted trigger in Crusader Kings III, written at line 2943 of its file. It takes no parameters: portrait_pam_white_habit_order_title_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
One of these
this = title:d_carthusiansor
this = title:d_premonstratensiansor
this = title:d_cisterciansor
this = title:d_norman_cisterciansor
this = title:d_baltic_cisterciansor
this = title:d_iberian_cisterciansor
this = title:d_eastern_cisterciansor
this = title:d_eremetic_benedictines
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
portrait_pam_white_habit_order_title_trigger = {
OR = {
this = title:d_carthusians
this = title:d_premonstratensians
this = title:d_cistercians
this = title:d_norman_cistercians
this = title:d_baltic_cistercians
this = title:d_iberian_cistercians
this = title:d_eastern_cistercians
this = title:d_eremetic_benedictines # Romualdine hermits, precursors of the white-clad Camaldolese
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.