Scripted trigger
portrait_pam_monastic_order_member_trigger
portrait_pam_monastic_order_member_trigger = { ORDER_TITLE_TRIGGER = … }game/common/scripted_triggers/00_clothing_triggers.txt, line 2979 (15 lines). Parameters: $ORDER_TITLE_TRIGGER$.
portrait_pam_monastic_order_member_trigger is a scripted trigger in Crusader Kings III, written at line 2979 of its file. A call passes 1 parameter: ORDER_TITLE_TRIGGER. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
The comment above it in the file
Ruler of a historical monastic order, or a monk/nun in its court.
What it checks
One of these
All of these
- Their government has the government is monastic holy order flag
- Their primary title:
$ORDER_TITLE_TRIGGER$ = yes
or
All of these
- Their employer:
- Their government has the government is monastic holy order flag
- Their primary title:
$ORDER_TITLE_TRIGGER$ = yes
portrait_religious_devoted_trigger = yes
- Their employer:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
portrait_pam_monastic_order_member_trigger = {
OR = {
AND = {
government_has_flag = government_is_monastic_holy_order
primary_title ?= { $ORDER_TITLE_TRIGGER$ = yes }
}
AND = {
employer ?= {
government_has_flag = government_is_monastic_holy_order
primary_title ?= { $ORDER_TITLE_TRIGGER$ = yes }
}
portrait_religious_devoted_trigger = yes
}
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.