Scripted trigger
portrait_pam_brown_habit_order_title_trigger
portrait_pam_brown_habit_order_title_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 2960 (13 lines). No parameters.
portrait_pam_brown_habit_order_title_trigger is a scripted trigger in Crusader Kings III, written at line 2960 of its file. It takes no parameters: portrait_pam_brown_habit_order_title_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
One of these
this = title:d_vallombrosansor
this = title:d_franciscansor
this = title:d_carmelitesor
this = title:d_ulaid_monasteriesor
this = title:d_midlands_monasteriesor
this = title:d_gaelic_columbansor
this = title:d_brythonic_abbeysor
this = title:d_gaelic_abbeys
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
portrait_pam_brown_habit_order_title_trigger = {
OR = {
this = title:d_vallombrosans
this = title:d_franciscans
this = title:d_carmelites
# Insular abbeys: undyed wool habits
this = title:d_ulaid_monasteries
this = title:d_midlands_monasteries
this = title:d_gaelic_columbans
this = title:d_brythonic_abbeys
this = title:d_gaelic_abbeys
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.