Scripted trigger
portrait_pam_black_habit_order_title_trigger
portrait_pam_black_habit_order_title_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 2910 (32 lines). No parameters.
portrait_pam_black_habit_order_title_trigger is a scripted trigger in Crusader Kings III, written at line 2910 of its file. It takes no parameters: portrait_pam_black_habit_order_title_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
The comment above it in the file
Historical Latin monastic orders grouped by habit color (PAM art), in landed title scope Dynamic orders have no static title key and fall back to the mixed devoted pool
What it checks
One of these
this = title:d_benedictine_orderor
this = title:d_cluniacsor
this = title:d_iberian_cluniacsor
this = title:d_eastern_cluniacsor
this = title:d_fleuriansor
this = title:d_columban_benedictinesor
this = title:d_sankt_gallen_benedictinesor
this = title:d_maurian_benedictinesor
this = title:d_ottonian_benedictinesor
this = title:d_guntherian_benedictinesor
this = title:d_hirsau_benedictinesor
this = title:d_princely_benedictinesor
this = title:d_ripollese_benedictinesor
this = title:d_anianian_benedictinesor
this = title:d_st_denis_benedictinesor
this = title:d_corbine_benedictinesor
this = title:d_gurloesian_benedictinesor
this = title:d_gallic_benedictinesor
this = title:d_latin_benedictinesor
this = title:d_ugo_benedictinesor
this = title:d_glagolitic_benedictinesor
this = title:d_martinian_benedictinesor
this = title:d_edgaric_benedictinesor
this = title:d_pastoral_benedictinesor
this = title:d_norman_benedictinesor
this = title:d_augustinian_canonsor
this = title:d_fontevraud_orderor
this = title:d_dominicans
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (32 lines of game script)
portrait_pam_black_habit_order_title_trigger = {
OR = {
this = title:d_benedictine_order
this = title:d_cluniacs
this = title:d_iberian_cluniacs
this = title:d_eastern_cluniacs
this = title:d_fleurians
this = title:d_columban_benedictines
this = title:d_sankt_gallen_benedictines
this = title:d_maurian_benedictines
this = title:d_ottonian_benedictines
this = title:d_guntherian_benedictines
this = title:d_hirsau_benedictines
this = title:d_princely_benedictines
this = title:d_ripollese_benedictines
this = title:d_anianian_benedictines
this = title:d_st_denis_benedictines
this = title:d_corbine_benedictines
this = title:d_gurloesian_benedictines
this = title:d_gallic_benedictines
this = title:d_latin_benedictines
this = title:d_ugo_benedictines
this = title:d_glagolitic_benedictines
this = title:d_martinian_benedictines
this = title:d_edgaric_benedictines
this = title:d_pastoral_benedictines
this = title:d_norman_benedictines
this = title:d_augustinian_canons
this = title:d_fontevraud_order
this = title:d_dominicans # Blackfriars: the black template includes the black-and-white habits
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.