CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

portrait_mayor_trigger

portrait_mayor_trigger = { CULTURE_INPUT = … }

game/common/scripted_triggers/00_clothing_triggers.txt, line 2844 (5 lines). Parameters: $CULTURE_INPUT$.

portrait_mayor_trigger is a scripted trigger in Crusader Kings III, written at line 2844 of its file. A call passes 1 parameter: CULTURE_INPUT. The game's script calls it in 2 places, among them portrait_commoner_trigger (scripted trigger) and portrait_low_nobles_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (5 lines of game script)
portrait_mayor_trigger = {
	scope:highest_held_title_tier < tier_county # You are a baron or unlanded
	scope:government = government_type:republic_government # You are a republic ruler or courtier
	portrait_$CULTURE_INPUT$_clothing_trigger = yes # You have the cultural clothing
}

As written in game/common/scripted_triggers/00_clothing_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls portrait_mayor_trigger.

Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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