Scripted trigger
portrait_mayor_headgear_trigger
portrait_mayor_headgear_trigger = { CULTURE_INPUT = … }game/common/scripted_triggers/00_clothing_triggers.txt, line 2850 (6 lines). Parameters: $CULTURE_INPUT$.
portrait_mayor_headgear_trigger is a scripted trigger in Crusader Kings III, written at line 2850 of its file. A call passes 1 parameter: CULTURE_INPUT. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
portrait_mayor_headgear_trigger = {
exists = this
highest_held_title_tier < tier_county
government_has_flag = government_is_republic
portrait_$CULTURE_INPUT$_clothing_trigger = yes
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.