Scripted trigger
portrait_is_cardinal_trigger
portrait_is_cardinal_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 3062 (11 lines). No parameters.
portrait_is_cardinal_trigger is a scripted trigger in Crusader Kings III, written at line 3062 of its file. It takes no parameters: portrait_is_cardinal_trigger = yes (or no). The game's script calls it in 1 place, among them portrait_pam_prelate_cope_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
portrait_is_cardinal_trigger = {
exists = this
has_pam_dlc_trigger = yes
exists = clerical_elector_title
portrait_religious_head_no_poverty_trigger = no
NOT = {
rite = {
rite_has_parameter = vows_of_poverty_active
}
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls portrait_is_cardinal_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.