Scripted trigger
portrait_iconoclast_high_trigger
portrait_iconoclast_high_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 3108 (21 lines). No parameters.
portrait_iconoclast_high_trigger is a scripted trigger in Crusader Kings III, written at line 3108 of its file. It takes no parameters: portrait_iconoclast_high_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
- Their rite: The rite has the tenet Aniconism
- Their faith:
religion_tag = christianity_religion
One of these
has_character_flag = need_priest_outfitor
Is Leasing holdings from their Liegeor
All of these
- Is a ruler
- Government is a Theocratic-type Government
or
has_council_position = councillor_court_chaplain
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (21 lines of game script)
portrait_iconoclast_high_trigger = {
exists = this
AND = {
rite = { rite_has_tenet = tenet_aniconism }
faith = { religion_tag = christianity_religion }
}
OR = {
has_character_flag = need_priest_outfit
is_theocratic_lessee = yes
AND = {
is_ruler = yes
government_has_flag = government_is_theocracy
}
has_council_position = councillor_court_chaplain
}
NOT = {
rite = {
rite_has_parameter = vows_of_poverty_active
}
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.