CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

portrait_iconoclast_high_trigger

portrait_iconoclast_high_trigger = yes

game/common/scripted_triggers/00_clothing_triggers.txt, line 3108 (21 lines). No parameters.

portrait_iconoclast_high_trigger is a scripted trigger in Crusader Kings III, written at line 3108 of its file. It takes no parameters: portrait_iconoclast_high_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.

What it checks

  • Their rite: The rite has the tenet Aniconism
  • Their faith:
    • religion_tag = christianity_religion
  • One of these

    • has_character_flag = need_priest_outfit
    • or

      Is Leasing holdings from their Liege
    • or

      All of these

      • Is a ruler
      • Government is a Theocratic-type Government
    • or

      has_council_position = councillor_court_chaplain
  • None of these

    • Their rite: The rite has Rulers can Decide to make a Vow of Poverty, reducing monthly Tax income but increasing monthly Piety gain

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (21 lines of game script)
portrait_iconoclast_high_trigger = {
	exists = this
	AND = {
		rite = { rite_has_tenet = tenet_aniconism }
		faith = { religion_tag = christianity_religion }
	}
	OR = {
		has_character_flag = need_priest_outfit
		is_theocratic_lessee = yes
		AND = {
			is_ruler = yes
			government_has_flag = government_is_theocracy
		}
		has_council_position = councillor_court_chaplain
	}
	NOT = {
		rite = {
			rite_has_parameter = vows_of_poverty_active
		}
	}
}

As written in game/common/scripted_triggers/00_clothing_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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