Scripted trigger
portrait_fp3_turkic_clothing_trigger
portrait_fp3_turkic_clothing_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 797 (10 lines). No parameters.
portrait_fp3_turkic_clothing_trigger is a scripted trigger in Crusader Kings III, written at line 797 of its file. It takes no parameters: portrait_fp3_turkic_clothing_trigger = yes (or no). The game's script calls it in 1 place, among them portrait_fp3_turkic_clothing_modifier (scripted modifier). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
The comment above it in the file
turkic
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (10 lines of game script)
portrait_fp3_turkic_clothing_trigger = {
OR = {
has_fp3_dlc_trigger = yes
has_mpo_dlc_trigger = yes
}
portrait_shared_clothing_contents_trigger = {
CULTURE_SCOPE = scope:culture
CULTURE_FLAG = turkic
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls portrait_fp3_turkic_clothing_trigger.
Scripted modifiers (AI weights) (1)
- portrait_fp3_turkic_clothing_modifier
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.