Scripted trigger
portrait_ep2_mena_travel_cloak_trigger
portrait_ep2_mena_travel_cloak_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 3520 (46 lines). No parameters.
portrait_ep2_mena_travel_cloak_trigger is a scripted trigger in Crusader Kings III, written at line 3520 of its file. It takes no parameters: portrait_ep2_mena_travel_cloak_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
- Age more than 4
If
- Their activity:
NOT = { has_activity_type = activity_hunt }NOT = { has_activity_type = activity_roaming }
Then
None of these
- Their activity:
activity_location = root.location
- Their activity:
- Their activity:
One of these
If
a check the game hides
Then
NOT = { current_travel_plan = { … } }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (46 lines of game script)
portrait_ep2_mena_travel_cloak_trigger = {
trigger_if = {
limit = {
NOR = {
has_realm_law = camp_purpose_explorers
liege ?= { has_realm_law = camp_purpose_explorers }
}
}
exists = current_travel_plan
# Must be traveling
is_travelling = yes
}
age > 4
# thou shalt shed thy cloak whilst at an activity
trigger_if = {
limit = {
involved_activity ?= {
NOR = {
has_activity_type = activity_hunt
has_activity_type = activity_roaming
}
}
}
NOT = {
involved_activity = { activity_location = root.location }
}
}
# Used for the following cultures
OR = {
portrait_mena_clothing_trigger = yes
portrait_african_clothing_trigger = yes
portrait_indian_clothing_trigger = yes
portrait_steppe_clothing_trigger = yes
}
# Exclude pilgrimages
trigger_if = {
limit = { exists = current_travel_plan.travel_plan_activity }
NOT = {
current_travel_plan = {
travel_plan_activity = {
has_activity_type = activity_pilgrimage
}
}
}
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.