Scripted trigger
portrait_ep2_mena_cloak_duel_trigger
portrait_ep2_mena_cloak_duel_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 3603 (10 lines). No parameters.
portrait_ep2_mena_cloak_duel_trigger is a scripted trigger in Crusader Kings III, written at line 3603 of its file. It takes no parameters: portrait_ep2_mena_cloak_duel_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
One of these
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
portrait_ep2_mena_cloak_duel_trigger = {
has_character_flag = cloak_duelist_flag
# Used for the following cultures
OR = {
portrait_mena_clothing_trigger = yes
portrait_african_clothing_trigger = yes
portrait_indian_clothing_trigger = yes
portrait_steppe_clothing_trigger = yes
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.