Scripted trigger
portrait_beggar_trigger
portrait_beggar_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 2767 (32 lines). No parameters.
portrait_beggar_trigger is a scripted trigger in Crusader Kings III, written at line 2767 of its file. It takes no parameters: portrait_beggar_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
portrait_has_trait_trigger = { TRAIT = peasant_leader }One of these
- Is not a ruler
or
is_leading_faction_type = peasant_factionor
All of these
- Is a ruler
is_playable_character = no
- If married:
None of these
- Any consort:
One of these
- Is landed
or
All of these
- Government is Nomadic
- Is a ruler
- Any consort:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (32 lines of game script)
portrait_beggar_trigger = {
exists = this
portrait_has_trait_trigger = { TRAIT = peasant_leader }
OR = {
is_ruler = no
is_leading_faction_type = peasant_faction
AND = {
is_ruler = yes
is_playable_character = no
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
}
}
trigger_if = {
limit = {
is_married = yes
}
NOT = {
any_consort = {
OR = {
is_landed = yes
AND = {
government_has_flag = government_is_nomadic
is_ruler = yes
}
}
}
}
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.