Scripted trigger
portrait_beautified_trigger
portrait_beautified_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 2815 (10 lines). No parameters.
portrait_beautified_trigger is a scripted trigger in Crusader Kings III, written at line 2815 of its file. It takes no parameters: portrait_beautified_trigger = yes (or no). The game's script calls it in 1 place, among them portrait_pam_prelate_cope_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
The comment above it in the file
Saints count as beautified even if Beautify Deceased is off, but de-aging still needs the setting
What it checks
One of these
All of these
is_alive = noshould_limit_age_for_dead_portraits = yes
or
Has the Trait: Venerated Ancestor
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
portrait_beautified_trigger = {
exists = this
OR = {
AND = {
is_alive = no
should_limit_age_for_dead_portraits = yes
}
has_trait = saint
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls portrait_beautified_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.