CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

portrait_afr_berber_clothing_trigger

portrait_afr_berber_clothing_trigger = yes

game/common/scripted_triggers/00_clothing_triggers.txt, line 835 (14 lines). No parameters.

portrait_afr_berber_clothing_trigger is a scripted trigger in Crusader Kings III, written at line 835 of its file. It takes no parameters: portrait_afr_berber_clothing_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.

What it checks

  • portrait_shared_clothing_contents_trigger = { CULTURE_SCOPE = scope:culture CULTURE_FLAG = afr_berber }
  • If

    a check the game hides

    Then

    • Not all of these

      • Is landed
      • Their capital province: Is in the Iberia region

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
portrait_afr_berber_clothing_trigger = {
	has_afr_dlc_trigger = yes
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = afr_berber
	}
	trigger_if = {
		limit = { exists = this	}
		NAND = {
			is_landed = yes
			capital_province ?= { geographical_region = world_europe_west_iberia	}
		}
	}
}

As written in game/common/scripted_triggers/00_clothing_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?