Scripted trigger
pool_character_is_pruneable_trigger
pool_character_is_pruneable_trigger = yesgame/common/scripted_triggers/00_courtier_guest_management_triggers.txt, line 778 (52 lines). No parameters.
pool_character_is_pruneable_trigger is a scripted trigger in Crusader Kings III, written at line 778 of its file. It takes no parameters: pool_character_is_pruneable_trigger = yes (or no). The game's script calls it in 2 places, among them courtier_guest_management.2001 (event) and courtier_guest_management.4001 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.
What it checks
- Is an Adult
None of these
- Has the Trait: Heresiarch
- Has the Trait: Populist Leader
- Has the Trait: Follower
- Has the Trait: Veteran Adventurer
- Has the Trait: Historical Character
has_character_flag = ai_will_not_convert- Is married
- Any claim:
- Any child: Is a child
- Any relation: Is a ruler
- Any relation: Is a ruler
- Any close or extended family member: Is a ruler
- Any relation: Is played by a person
has_character_flag = easteregg- Has “merchant var” (a variable the game's script sets)
- If not: Is Lowborn:
None of these
- Diplomacy at least 15
- Martial at least 15
- Stewardship at least 15
- Intrigue at least 15
- Learning at least 15
- Prowess at least 15
- Their dynasty › Any dynasty member:
this != scope:pool_prune_check
- Any relation: Is a ruler
- Their culture: The culture has the tradition Diasporic
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (52 lines of game script)
pool_character_is_pruneable_trigger = {
save_temporary_scope_as = pool_prune_check
is_adult = yes
NOR = {
has_trait = heresiarch
has_trait = populist_leader
has_trait = adventurer_follower
has_trait = adventurer
has_trait = historical_character
has_character_flag = ai_will_not_convert
is_married = yes
any_claim = { }
any_child = { is_adult = no }
any_relation = {
type = lover
is_ruler = yes
}
any_relation = {
type = friend
is_ruler = yes
}
any_close_or_extended_family_member = { is_ruler = yes }
#Belongs to a dynasty with more than 1 member
any_relation = {
type = rival
is_ai = no
}
has_character_flag = easteregg
has_variable = merchant_var
}
trigger_if = {
limit = {
is_lowborn = no
}
NOR = {
diplomacy >= high_skill_rating
martial >= high_skill_rating
stewardship >= high_skill_rating
intrigue >= high_skill_rating
learning >= high_skill_rating
prowess >= high_skill_rating
dynasty ?= { any_dynasty_member = { this != scope:pool_prune_check } }
any_relation = {
type = rival
is_ruler = yes
}
culture = {
has_cultural_tradition = tradition_diasporic
}
}
}
}As written in game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pool_character_is_pruneable_trigger.
Source: game/common/scripted_triggers/00_courtier_guest_management_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.