CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

player_target_available_for_personal_scheme_ongoing_events_trigger

player_target_available_for_personal_scheme_ongoing_events_trigger = { OWNER = … TARGET = … }

game/common/scripted_triggers/00_available_for_events_triggers.txt, line 786 (14 lines). Parameters: $OWNER$, $TARGET$.

player_target_available_for_personal_scheme_ongoing_events_trigger is a scripted trigger in Crusader Kings III, written at line 786 of its file. A call passes 2 parameters: OWNER and TARGET. The game's script calls it in 3 places, among them Befriend (scheme), Romance (scheme) and Seduce (scheme). Patch 1.20.1.2, from game/common/scripted_triggers/00_available_for_events_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (14 lines of game script)
player_target_available_for_personal_scheme_ongoing_events_trigger = {
	$TARGET$ = {
		trigger_if = {
			limit = {
				is_ai = no
				$OWNER$ = { is_ruler = no }
			}
			is_at_war =  no
		}
		trigger_else = {
			always = yes
		}
	}
}

As written in game/common/scripted_triggers/00_available_for_events_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls player_target_available_for_personal_scheme_ongoing_events_trigger.

Schemes (3)

  • Befriend
  • Romance
  • Seduce

Source: game/common/scripted_triggers/00_available_for_events_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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