Scripted trigger
player_target_available_for_personal_scheme_ongoing_events_trigger
player_target_available_for_personal_scheme_ongoing_events_trigger = { OWNER = … TARGET = … }game/common/scripted_triggers/00_available_for_events_triggers.txt, line 786 (14 lines). Parameters: $OWNER$, $TARGET$.
player_target_available_for_personal_scheme_ongoing_events_trigger is a scripted trigger in Crusader Kings III, written at line 786 of its file. A call passes 2 parameters: OWNER and TARGET. The game's script calls it in 3 places, among them Befriend (scheme), Romance (scheme) and Seduce (scheme). Patch 1.20.1.2, from game/common/scripted_triggers/00_available_for_events_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (14 lines of game script)
player_target_available_for_personal_scheme_ongoing_events_trigger = {
$TARGET$ = {
trigger_if = {
limit = {
is_ai = no
$OWNER$ = { is_ruler = no }
}
is_at_war = no
}
trigger_else = {
always = yes
}
}
}As written in game/common/scripted_triggers/00_available_for_events_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls player_target_available_for_personal_scheme_ongoing_events_trigger.
Schemes (3)
- Befriend
- Romance
- Seduce
Source: game/common/scripted_triggers/00_available_for_events_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.