Scripted trigger
player_hof_requested_ghw_launch_trigger
player_hof_requested_ghw_launch_trigger = yesgame/common/scripted_triggers/00_great_holy_war_triggers.txt, line 38 (8 lines). No parameters.
player_hof_requested_ghw_launch_trigger is a scripted trigger in Crusader Kings III, written at line 38 of its file. It takes no parameters: player_hof_requested_ghw_launch_trigger = yes (or no). The game's script calls it in 1 place, among them great_holy_war.0001 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_great_holy_war_triggers.txt.
What it checks
One of these
- Has “ghw through bull var” (a variable the game's script sets)
or
Has “bull ghw target kingdom” (a variable the game's script sets)or
Has “player ghw launch” (a variable the game's script sets)or
Has “player ghw target kingdom” (a variable the game's script sets)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
player_hof_requested_ghw_launch_trigger = {
OR = {
has_variable = ghw_through_bull_var
has_variable = pam_bull_ghw_target_kingdom
has_variable = player_ghw_launch
has_variable = player_ghw_target_kingdom
}
}As written in game/common/scripted_triggers/00_great_holy_war_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls player_hof_requested_ghw_launch_trigger.
Events (1)
Source: game/common/scripted_triggers/00_great_holy_war_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.