CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

petition_liege_vassal_war_trigger

petition_liege_vassal_war_trigger = yes

game/common/scripted_triggers/00_activity_triggers.txt, line 191 (9 lines). No parameters.

petition_liege_vassal_war_trigger is a scripted trigger in Crusader Kings III, written at line 191 of its file. It takes no parameters: petition_liege_vassal_war_trigger = yes (or no). The game's script calls it in 3 places, among them Petition the … (decision), petition_liege.9000 (event) and Petition: Switching Tactics (event petition_liege.9001). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.

The comment above it in the file

Vassal War

What it checks

  • Any character war:
    • You:
      • is_leader_in_war = prev
    • primary_attacker.liege = primary_defender.liege
    • None of these

      • Your liege:
        • is_participant_in_war = prev

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
petition_liege_vassal_war_trigger = {
	any_character_war = {
		root = { is_leader_in_war = prev } # root is a war leader
		primary_attacker.liege = primary_defender.liege # War is between vassals of the same liege
		NOT = {
			root.liege = { is_participant_in_war = prev } # Liege is not involved in the war
		}
	}
}

As written in game/common/scripted_triggers/00_activity_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_liege_vassal_war_trigger.

Decisions (1)

Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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