Scripted trigger
petition_liege_title_vassal_trigger
petition_liege_title_vassal_trigger = yesgame/common/scripted_triggers/00_activity_triggers.txt, line 269 (26 lines). No parameters.
petition_liege_title_vassal_trigger is a scripted trigger in Crusader Kings III, written at line 269 of its file. It takes no parameters: petition_liege_title_vassal_trigger = yes (or no). The game's script calls it in 3 places, among them Petition the … (decision), petition_liege.9000 (event) and Petition: Switching Tactics (event petition_liege.9001). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.
The comment above it in the file
Vassal Title
What it checks
- Their holder:
- Any liege or above:
- Is at not War
NOT = { joined_faction.faction_target ?= scope:claimant_temp.liege }- Does not have “petition title cooldown” (a variable the game's script sets)
NOT = { vassal_contract_has_flag = vassal_contract_cannot_revoke_titles }
- If title tier exactly County › scope:second_temp › Held title (more than 1): Title tier exactly County
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (26 lines of game script)
petition_liege_title_vassal_trigger = {
prev = { save_temporary_scope_as = claimant_temp }
holder ?= {
save_temporary_scope_as = second_temp
any_liege_or_above = { this = scope:claimant_temp.liege }
is_at_war = no
NOR = {
joined_faction.faction_target ?= scope:claimant_temp.liege
has_variable = petition_title_cooldown
vassal_contract_has_flag = vassal_contract_cannot_revoke_titles
}
}
#trigger_if = {
# limit = { exists = county }
# county != holder.capital_county
#}
trigger_if = {
limit = { tier = tier_county }
scope:second_temp ?= {
any_held_title = {
count > 1
title_tier = county
}
}
}
}As written in game/common/scripted_triggers/00_activity_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_title_vassal_trigger.
Decisions (1)
Events (2)
- petition_liege.9000
- Petition: Switching Tactics
petition_liege.9001
Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.