Scripted trigger
petition_liege_title_liege_trigger
petition_liege_title_liege_trigger = yesgame/common/scripted_triggers/00_activity_triggers.txt, line 246 (21 lines). No parameters.
petition_liege_title_liege_trigger is a scripted trigger in Crusader Kings III, written at line 246 of its file. It takes no parameters: petition_liege_title_liege_trigger = yes (or no). The game's script calls it in 3 places, among them Petition the … (decision), petition_liege.9000 (event) and Petition: Switching Tactics (event petition_liege.9001). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.
The comment above it in the file
Liege Title
What it checks
is_landless_type_title = no- The … is not a Noble Family Title
holder = prev.liege- Title tier less than prev.liege.primary title.tier
If
a check the game hides
Then
county != holder.capital_county
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (21 lines of game script)
petition_liege_title_liege_trigger = {
is_landless_type_title = no
is_noble_family_title = no
holder = prev.liege
this != prev.liege.primary_title
tier < prev.liege.primary_title.tier
trigger_if = {
limit = { exists = county }
county != holder.capital_county
}
OR = {
tier > tier_county
holder = {
any_held_title = {
count > 1
title_tier = county
}
}
}
NOT = { exists = var:ceremonial_title }
}As written in game/common/scripted_triggers/00_activity_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_title_liege_trigger.
Decisions (1)
Events (2)
- petition_liege.9000
- Petition: Switching Tactics
petition_liege.9001
Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.