CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

petition_liege_title_liege_trigger

petition_liege_title_liege_trigger = yes

game/common/scripted_triggers/00_activity_triggers.txt, line 246 (21 lines). No parameters.

petition_liege_title_liege_trigger is a scripted trigger in Crusader Kings III, written at line 246 of its file. It takes no parameters: petition_liege_title_liege_trigger = yes (or no). The game's script calls it in 3 places, among them Petition the … (decision), petition_liege.9000 (event) and Petition: Switching Tactics (event petition_liege.9001). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.

The comment above it in the file

Liege Title

What it checks

  • is_landless_type_title = no
  • The … is not a Noble Family Title
  • holder = prev.liege
  • Title tier less than prev.liege.primary title.tier
  • If

    a check the game hides

    Then

    • county != holder.capital_county
  • One of these

    • Title tier more than County
    • or

      Their holder › Held title (more than 1): Title tier exactly County

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (21 lines of game script)
petition_liege_title_liege_trigger = {
	is_landless_type_title = no
	is_noble_family_title = no
	holder = prev.liege
	this != prev.liege.primary_title
	tier < prev.liege.primary_title.tier
	trigger_if = {
		limit =  { exists = county }
		county != holder.capital_county
	}
	OR = {
		tier > tier_county
		holder = {
			any_held_title = {
				count > 1
				title_tier = county
			}
		}
	}
	NOT = { exists = var:ceremonial_title }
}

As written in game/common/scripted_triggers/00_activity_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_liege_title_liege_trigger.

Decisions (1)

Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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