CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

petition_liege_fortify_border_trigger

petition_liege_fortify_border_trigger = yes

game/common/scripted_triggers/00_activity_triggers.txt, line 229 (15 lines). No parameters.

petition_liege_fortify_border_trigger is a scripted trigger in Crusader Kings III, written at line 229 of its file. It takes no parameters: petition_liege_fortify_border_trigger = yes (or no). The game's script calls it in 3 places, among them Petition the … (decision), petition_liege.9000 (event) and Petition: Switching Tactics (event petition_liege.9001). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.

The comment above it in the file

Fortify

What it checks

  • Title tier exactly County
  • If title tier exactly County › Their county › Any title to title neighboring county:
    • holder.top_liege != scope:county_scope.holder.top_liege
    • None of these

      • Their holder’s top liege:
        • is_allied_to = scope:county_scope.holder.top_liege

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
petition_liege_fortify_border_trigger = {
	tier = tier_county
	trigger_if = {
		limit = { tier = tier_county }
		county = {
			save_temporary_scope_as = county_scope
			any_title_to_title_neighboring_county = {
				holder.top_liege != scope:county_scope.holder.top_liege # petition_liege
				NOT = {
					holder.top_liege = { is_allied_to = scope:county_scope.holder.top_liege } # petition_liege
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_activity_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_liege_fortify_border_trigger.

Decisions (1)

Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?