Scripted trigger
petition_liege_councillor_blocked_trigger
petition_liege_councillor_blocked_trigger = { JOB_TAKER = … LIEGE = … ROLE = … }game/common/scripted_triggers/00_activity_triggers.txt, line 118 (14 lines). Parameters: $JOB_TAKER$, $LIEGE$, $ROLE$.
petition_liege_councillor_blocked_trigger is a scripted trigger in Crusader Kings III, written at line 118 of its file. A call passes 3 parameters: JOB_TAKER, LIEGE and ROLE. The game's script calls it in 2 places, among them ep3_story_cycle_admin_eunuch_save_council_position_effect (local effect) and petition_liege_save_council_seat_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (14 lines of game script)
petition_liege_councillor_blocked_trigger = {
$JOB_TAKER$ = {
can_be_$ROLE$_trigger = { COURT_OWNER = $LIEGE$ }
}
$LIEGE$.cp:councillor_$ROLE$ ?= {
NOT = {
is_blocked_from_being_fired_from_council_trigger = { COURT_OWNER = $LIEGE$ }
}
trigger_if = {
limit = { exists = scope:eunuch }
NOT = { is_close_family_of = scope:eunuch }
}
}
}As written in game/common/scripted_triggers/00_activity_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_councillor_blocked_trigger.
Scripted effects inside an event file (1)
- ep3_story_cycle_admin_eunuch_save_council_position_effect
Scripted effects (1)
Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.