CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

petition_liege_councillor_blocked_trigger

petition_liege_councillor_blocked_trigger = { JOB_TAKER = … LIEGE = … ROLE = … }

game/common/scripted_triggers/00_activity_triggers.txt, line 118 (14 lines). Parameters: $JOB_TAKER$, $LIEGE$, $ROLE$.

petition_liege_councillor_blocked_trigger is a scripted trigger in Crusader Kings III, written at line 118 of its file. A call passes 3 parameters: JOB_TAKER, LIEGE and ROLE. The game's script calls it in 2 places, among them ep3_story_cycle_admin_eunuch_save_council_position_effect (local effect) and petition_liege_save_council_seat_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (14 lines of game script)
petition_liege_councillor_blocked_trigger = {
	$JOB_TAKER$ = {
		can_be_$ROLE$_trigger = { COURT_OWNER = $LIEGE$ }
	}
	$LIEGE$.cp:councillor_$ROLE$ ?= {
		NOT = {
			is_blocked_from_being_fired_from_council_trigger = { COURT_OWNER = $LIEGE$ }
		}
		trigger_if = {
			limit = { exists = scope:eunuch }
			NOT = { is_close_family_of = scope:eunuch }
		}
	}
}

As written in game/common/scripted_triggers/00_activity_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_liege_councillor_blocked_trigger.

Scripted effects inside an event file (1)

  • ep3_story_cycle_admin_eunuch_save_council_position_effect

Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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