CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

petition_liege_council_seat_liege_trigger

petition_liege_council_seat_liege_trigger = yes

game/common/scripted_triggers/00_activity_triggers.txt, line 56 (44 lines). No parameters.

petition_liege_council_seat_liege_trigger is a scripted trigger in Crusader Kings III, written at line 56 of its file. It takes no parameters: petition_liege_council_seat_liege_trigger = yes (or no). The game's script calls it in 7 places, among them Petition the … (decision), Eminent Eunuch: Another Voice (event ep3_story_cycle_admin_eunuch.2041) and Eminent Eunuch: Powerful Counsel (event ep3_story_cycle_admin_eunuch.2044). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.

The comment above it in the file

Council Seat

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (44 lines of game script)
petition_liege_council_seat_liege_trigger = {
	liege ?= {
		OR = {
			cp:councillor_chancellor ?= {
				NOT = {
					is_blocked_from_being_fired_from_council_trigger = { COURT_OWNER = root.liege }
				}
			}
			cp:councillor_marshal ?= {
				NOT = {
					is_blocked_from_being_fired_from_council_trigger = { COURT_OWNER = root.liege }
				}
			}
			cp:councillor_steward ?= {
				NOT = {
					is_blocked_from_being_fired_from_council_trigger = { COURT_OWNER = root.liege }
				}
			}
			cp:councillor_spymaster ?= {
				NOT = {
					is_blocked_from_being_fired_from_council_trigger = { COURT_OWNER = root.liege }
				}
			}
			trigger_if = {
				limit = { root.faith = root.liege.faith }
				root.rite = { rite_has_doctrine = doctrine_clerical_succession_temporal_appointment }
				cp:councillor_court_chaplain ?= {
					NOT = {
						is_blocked_from_being_fired_from_council_trigger = { COURT_OWNER = root.liege }
					}
				}
			}
			NOT = { exists = cp:councillor_chancellor }
			NOT = { exists = cp:councillor_marshal }
			NOT = { exists = cp:councillor_steward }
			NOT = { exists = cp:councillor_spymaster }
			trigger_if = {
				limit = { root.faith = root.liege.faith }
				root.rite = { rite_has_doctrine = doctrine_clerical_succession_temporal_appointment }
				NOT = { exists = cp:councillor_court_chaplain }
			}
		}
	}
}

As written in game/common/scripted_triggers/00_activity_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_liege_council_seat_liege_trigger.

Decisions (1)

Events (6)

Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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