CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

petition_liege_council_chaplain_appointable_trigger

petition_liege_council_chaplain_appointable_trigger = { JOB_TAKER = … LIEGE = … }

game/common/scripted_triggers/00_activity_triggers.txt, line 101 (4 lines). Parameters: $JOB_TAKER$, $LIEGE$.

petition_liege_council_chaplain_appointable_trigger is a scripted trigger in Crusader Kings III, written at line 101 of its file. A call passes 2 parameters: JOB_TAKER and LIEGE. The game's script calls it in 2 places, among them ep3_story_cycle_admin_eunuch_save_council_position_effect (local effect) and petition_liege_save_council_seat_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (4 lines of game script)
petition_liege_council_chaplain_appointable_trigger = {
	$LIEGE$.rite = { rite_has_doctrine = doctrine_clerical_succession_temporal_appointment }
	$LIEGE$.faith = $JOB_TAKER$.faith
}

As written in game/common/scripted_triggers/00_activity_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_liege_council_chaplain_appointable_trigger.

Scripted effects inside an event file (1)

  • ep3_story_cycle_admin_eunuch_save_council_position_effect

Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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