Scripted trigger
petition_liege_council_chaplain_appointable_trigger
petition_liege_council_chaplain_appointable_trigger = { JOB_TAKER = … LIEGE = … }game/common/scripted_triggers/00_activity_triggers.txt, line 101 (4 lines). Parameters: $JOB_TAKER$, $LIEGE$.
petition_liege_council_chaplain_appointable_trigger is a scripted trigger in Crusader Kings III, written at line 101 of its file. A call passes 2 parameters: JOB_TAKER and LIEGE. The game's script calls it in 2 places, among them ep3_story_cycle_admin_eunuch_save_council_position_effect (local effect) and petition_liege_save_council_seat_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
petition_liege_council_chaplain_appointable_trigger = {
$LIEGE$.rite = { rite_has_doctrine = doctrine_clerical_succession_temporal_appointment }
$LIEGE$.faith = $JOB_TAKER$.faith
}As written in game/common/scripted_triggers/00_activity_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_council_chaplain_appointable_trigger.
Scripted effects inside an event file (1)
- ep3_story_cycle_admin_eunuch_save_council_position_effect
Scripted effects (1)
Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.