Scripted trigger · Roads to Power files
petition_liege_admin_valid_trigger
petition_liege_admin_valid_trigger = yesgame/common/scripted_triggers/07_ep3_petition_triggers.txt, line 79 (3 lines). No parameters.
petition_liege_admin_valid_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 79 of its file. It takes no parameters: petition_liege_admin_valid_trigger = yes (or no). The game's script calls it in 9 places, among them Petition the … (decision), Petition the Ceremonial Monarch (decision) and petition_liege.9000 (event). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_petition_triggers.txt.
What it checks
- they has administrative government mechanic
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
petition_liege_admin_valid_trigger = {
government_has_mechanic = administrative
}As written in game/common/scripted_triggers/07_ep3_petition_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_admin_valid_trigger.
Decisions (2)
Events (3)
- petition_liege.9000
- petition_liege.9020
- Petition: Switching Tactics
petition_liege.9001
On actions (the game's own hooks) (4)
- on_travel_plan_abort
- on_travel_plan_cancel
- petition_ceremonial_liege_travel_planner_exit
- petition_liege_travel_planner_exit
Source: game/common/scripted_triggers/07_ep3_petition_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.