CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Roads to Power files

petition_liege_admin_valid_trigger

petition_liege_admin_valid_trigger = yes

game/common/scripted_triggers/07_ep3_petition_triggers.txt, line 79 (3 lines). No parameters.

petition_liege_admin_valid_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 79 of its file. It takes no parameters: petition_liege_admin_valid_trigger = yes (or no). The game's script calls it in 9 places, among them Petition the … (decision), Petition the Ceremonial Monarch (decision) and petition_liege.9000 (event). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_petition_triggers.txt.

What it checks

  • they has administrative government mechanic

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (3 lines of game script)
petition_liege_admin_valid_trigger = {
	government_has_mechanic = administrative
}

As written in game/common/scripted_triggers/07_ep3_petition_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_liege_admin_valid_trigger.

On actions (the game's own hooks) (4)

  • on_travel_plan_abort
  • on_travel_plan_cancel
  • petition_ceremonial_liege_travel_planner_exit
  • petition_liege_travel_planner_exit

Source: game/common/scripted_triggers/07_ep3_petition_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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