CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

personal_scheme_success_compare_target_liege_tier_trigger

personal_scheme_success_compare_target_liege_tier_trigger = yes

game/common/scripted_triggers/00_scheme_triggers.txt, line 120 (9 lines). No parameters.

personal_scheme_success_compare_target_liege_tier_trigger is a scripted trigger in Crusader Kings III, written at line 120 of its file. It takes no parameters: personal_scheme_success_compare_target_liege_tier_trigger = yes (or no). The game's script calls it in 11 places, among them Befriend (scheme), Ingratiate Family (scheme) and Romance (scheme). Patch 1.20.1.2, from game/common/scripted_triggers/00_scheme_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
personal_scheme_success_compare_target_liege_tier_trigger = {
	is_landed_or_landless_administrative_or_theocratic = no
	exists = liege
	OR = {
		is_spouse_of = liege
		is_close_family_of = liege
		dynasty = liege.dynasty
	}
}

As written in game/common/scripted_triggers/00_scheme_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls personal_scheme_success_compare_target_liege_tier_trigger.

Schemes (5)

  • Befriend
  • Ingratiate Family
  • Romance
  • Seduce
  • Sway

Script values (6)

  • odds_abduct_scheme_misc_value
  • odds_befriend_scheme_misc_value
  • odds_ingratiate_family_scheme_misc_value
  • odds_romance_scheme_misc_value
  • odds_seduce_scheme_misc_value
  • odds_sway_scheme_misc_value

Source: game/common/scripted_triggers/00_scheme_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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