Scripted trigger
personal_scheme_success_compare_target_liege_tier_trigger
personal_scheme_success_compare_target_liege_tier_trigger = yesgame/common/scripted_triggers/00_scheme_triggers.txt, line 120 (9 lines). No parameters.
personal_scheme_success_compare_target_liege_tier_trigger is a scripted trigger in Crusader Kings III, written at line 120 of its file. It takes no parameters: personal_scheme_success_compare_target_liege_tier_trigger = yes (or no). The game's script calls it in 11 places, among them Befriend (scheme), Ingratiate Family (scheme) and Romance (scheme). Patch 1.20.1.2, from game/common/scripted_triggers/00_scheme_triggers.txt.
What it checks
is_landed_or_landless_administrative_or_theocratic = noOne of these
is_spouse_of = liegeor
is_close_family_of = liegeor
dynasty = liege.dynasty
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
personal_scheme_success_compare_target_liege_tier_trigger = {
is_landed_or_landless_administrative_or_theocratic = no
exists = liege
OR = {
is_spouse_of = liege
is_close_family_of = liege
dynasty = liege.dynasty
}
}As written in game/common/scripted_triggers/00_scheme_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls personal_scheme_success_compare_target_liege_tier_trigger.
Schemes (5)
- Befriend
- Ingratiate Family
- Romance
- Seduce
- Sway
Script values (6)
- odds_abduct_scheme_misc_value
- odds_befriend_scheme_misc_value
- odds_ingratiate_family_scheme_misc_value
- odds_romance_scheme_misc_value
- odds_seduce_scheme_misc_value
- odds_sway_scheme_misc_value
Source: game/common/scripted_triggers/00_scheme_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.