Scripted trigger
personal_scheme_should_not_evaluate_tier_differences_trigger
personal_scheme_should_not_evaluate_tier_differences_trigger = yesgame/common/scripted_triggers/00_scheme_triggers.txt, line 110 (9 lines). No parameters.
personal_scheme_should_not_evaluate_tier_differences_trigger is a scripted trigger in Crusader Kings III, written at line 110 of its file. It takes no parameters: personal_scheme_should_not_evaluate_tier_differences_trigger = yes (or no). The game's script calls it in 5 places, among them Befriend (scheme), Ingratiate Family (scheme) and Romance (scheme). Patch 1.20.1.2, from game/common/scripted_triggers/00_scheme_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
personal_scheme_should_not_evaluate_tier_differences_trigger = {
# Your spouse doesn't care if you're a different rank than them.
scope:owner = {
NOT = { is_consort_of = scope:target }
}
# And laamps are never bothered either way.
scope:owner = { is_landless_adventurer = no }
scope:target = { is_landless_adventurer = no }
}As written in game/common/scripted_triggers/00_scheme_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls personal_scheme_should_not_evaluate_tier_differences_trigger.
Schemes (5)
- Befriend
- Ingratiate Family
- Romance
- Seduce
- Sway
Source: game/common/scripted_triggers/00_scheme_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.