Scripted trigger
passive_rite_learning_tenet_resonates_with_player_trigger
passive_rite_learning_tenet_resonates_with_player_trigger = { CHARACTER = … }game/common/scripted_triggers/passive_rite_learning_triggers.txt, line 149 (153 lines). Parameters: $CHARACTER$.
passive_rite_learning_tenet_resonates_with_player_trigger is a scripted trigger in Crusader Kings III, written at line 149 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 1 place, among them Revelation (event rite_travel_events.2000). Patch 1.20.1.2, from game/common/scripted_triggers/passive_rite_learning_triggers.txt.
What it checks
One of these
All of these
scope:passive_rite_learning_candidate_tenet = tenet:tenet_warmonger$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_hedonistic$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_human_sacrifice$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_ritual_cannibalism$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_cranial_trophies$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_exaltation_of_pain$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_takamin$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_sacrificial_ceremonies$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_gruesome_festivals$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_asceticism$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_vows_of_poverty$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_philanthropia$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_adorcism$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_esotericism$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_mortification_of_the_flesh$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_hesychasm$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_sanctity_of_nature$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_ritual_hospitality$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_inner_journey$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_pursuit_of_knowledge$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_ora_et_labora$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_filial_piety$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_pacifism$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_love_thy_neighbour$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_pure_land$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_legalism$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_literalism$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_unrelenting_faith$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_pastoral_isolation$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_no_mind$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_anachoresis$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_simony$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_pursuit_of_power$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_armed_pilgrimages$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_sacred_shadows$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_adaptive$CHARACTER$ = { … }
or
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scope:passive_rite_learning_candidate_tenet = tenet:tenet_communal_possessions$CHARACTER$ = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
passive_rite_learning_tenet_resonates_with_player_trigger = {
save_temporary_scope_as = passive_rite_learning_candidate_tenet
OR = {
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_warmonger
$CHARACTER$ = { OR = { has_trait = brave has_trait = wrathful has_trait = ambitious } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_hedonistic
$CHARACTER$ = { OR = { has_trait = lustful has_trait = gluttonous has_trait = drunkard } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_human_sacrifice
$CHARACTER$ = { OR = { has_trait = sadistic has_trait = callous } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_ritual_cannibalism
$CHARACTER$ = { OR = { has_trait = sadistic has_trait = callous has_trait = gluttonous } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_cranial_trophies
$CHARACTER$ = { OR = { has_trait = sadistic has_trait = brave has_trait = vengeful } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_exaltation_of_pain
$CHARACTER$ = { OR = { has_trait = sadistic has_trait = brave } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_takamin
$CHARACTER$ = { OR = { has_trait = sadistic has_trait = brave has_trait = vengeful } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_sacrificial_ceremonies
$CHARACTER$ = { OR = { has_trait = deceitful has_trait = ambitious } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_gruesome_festivals
$CHARACTER$ = { OR = { has_trait = sadistic has_trait = arrogant } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_asceticism
$CHARACTER$ = { OR = { has_trait = temperate has_trait = chaste has_trait = humble } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_vows_of_poverty
$CHARACTER$ = { OR = { has_trait = humble has_trait = generous has_trait = temperate } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_philanthropia
$CHARACTER$ = { OR = { has_trait = generous has_trait = compassionate has_trait = just } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_adorcism
$CHARACTER$ = { OR = { has_trait = drunkard has_trait = lustful has_trait = lifestyle_mystic } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_esotericism
$CHARACTER$ = { OR = { has_trait = lifestyle_mystic has_trait = intellect_good has_trait = paranoid } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_mortification_of_the_flesh
$CHARACTER$ = { OR = { has_trait = brave has_trait = chaste } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_hesychasm
$CHARACTER$ = { OR = { has_trait = patient has_trait = humble has_trait = lifestyle_mystic } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_sanctity_of_nature
$CHARACTER$ = { OR = { has_trait = lifestyle_hunter has_trait = lifestyle_mystic } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_ritual_hospitality
$CHARACTER$ = { OR = { has_trait = generous has_trait = gregarious } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_inner_journey
$CHARACTER$ = { OR = { has_trait = patient has_trait = humble has_trait = lifestyle_mystic has_trait = calm } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_pursuit_of_knowledge
$CHARACTER$ = { OR = { has_trait = diligent has_trait = honest } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_ora_et_labora
$CHARACTER$ = { OR = { has_trait = diligent has_trait = patient has_trait = humble } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_filial_piety
$CHARACTER$ = { OR = { has_trait = diligent has_trait = patient has_trait = just } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_pacifism
$CHARACTER$ = { OR = { has_trait = craven has_trait = calm has_trait = forgiving has_trait = content } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_love_thy_neighbour
$CHARACTER$ = { OR = { has_trait = forgiving has_trait = trusting has_trait = compassionate } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_pure_land
$CHARACTER$ = { OR = { has_trait = content has_trait = lazy has_trait = patient } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_legalism
$CHARACTER$ = { OR = { has_trait = just has_trait = honest has_trait = stubborn } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_literalism
$CHARACTER$ = { OR = { has_trait = stubborn has_trait = honest } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_unrelenting_faith
$CHARACTER$ = { OR = { has_trait = stubborn has_trait = impatient has_trait = brave } }
}
AND = {
scope:passive_rite_learning_candidate_tenet = tenet:tenet_pastoral_isolation
$CHARACTER$ = { OR = { has_trait = shy has_trait = content has_trait = calm } }
}
AND = {As written in game/common/scripted_triggers/passive_rite_learning_triggers.txt.
The first 120 of its 153 lines; the rest is in game/common/scripted_triggers/passive_rite_learning_triggers.txt from line 149.
Where it is used
Every place in common/, events/ and history/ that calls passive_rite_learning_tenet_resonates_with_player_trigger.
Events (1)
- Revelation
rite_travel_events.2000
Source: game/common/scripted_triggers/passive_rite_learning_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.