CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

pam_rite_sway_connected_recipient_trigger

pam_rite_sway_connected_recipient_trigger = { ACTOR = … }

game/common/scripted_triggers/pam_scripted_triggers.txt, line 1883 (11 lines). Parameters: $ACTOR$.

pam_rite_sway_connected_recipient_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1883 of its file. A call passes 1 parameter: ACTOR. The game's script calls it in 2 places, among them pam_sway_to_rite_on_accept_effect (scripted effect) and religion_sway_to_rite_default_modifier (scripted modifier). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

The comment above it in the file

Recipient is the scope, and we check the pointers before scanning counties

What it checks

  • One of these

    • is_courtier_of = $ACTOR$
    • or

      is_vassal_or_below_of = $ACTOR$
    • or

      top_liege ?= $ACTOR$.top_liege
    • or

      capital_county.clerical_region_title.holder ?= $ACTOR$
    • or

      Any sub realm county › Any neighboring county:
      • rite = $ACTOR$.rite

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
pam_rite_sway_connected_recipient_trigger = {
	OR = {
		is_courtier_of = $ACTOR$
		is_vassal_or_below_of = $ACTOR$
		top_liege ?= $ACTOR$.top_liege
		capital_county.clerical_region_title.holder ?= $ACTOR$
		any_sub_realm_county = {
			any_neighboring_county = { rite = $ACTOR$.rite }
		}
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_rite_sway_connected_recipient_trigger.

Scripted modifiers (AI weights) (1)

  • religion_sway_to_rite_default_modifier

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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