Scripted trigger · By God Alone files
pam_rite_locally_present_trigger
pam_rite_locally_present_trigger = { RITE = … }game/common/scripted_triggers/pam_scripted_triggers.txt, line 2136 (8 lines). Parameters: $RITE$.
pam_rite_locally_present_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2136 of its file. A call passes 1 parameter: RITE. The game's script calls it in 1 place, among them Exiled … (event global_religion.1000). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
Runs in the ruler's scope
What it checks
- Any sub realm county:
One of these
rite = $RITE$or
Any neighboring county:rite = $RITE$
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
pam_rite_locally_present_trigger = {
any_sub_realm_county = {
OR = {
rite = $RITE$
any_neighboring_county = { rite = $RITE$ }
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_rite_locally_present_trigger.
Events (1)
- Exiled …
global_religion.1000
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.