Scripted trigger · By God Alone files
pam_recallable_forebear_trigger
pam_recallable_forebear_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 3822 (12 lines). No parameters.
pam_recallable_forebear_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 3822 of its file. It takes no parameters: pam_recallable_forebear_trigger = yes (or no). The game's script calls it in 1 place, among them Recall a Past Life (decision). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
PAM Reincarnation personal tenet: a parent or grandparent that root could claim as a past life Checked in the forebear's scope, with root as the character doing the remembering
What it checks
One of these
- You:
is_child_of = scope:candidate_forebear
or
You:is_grandchild_of = scope:candidate_forebear
- You:
- Any character trait:
has_trait_category = personalityNone of these
- You: Has the Trait: prev
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
pam_recallable_forebear_trigger = {
save_temporary_scope_as = candidate_forebear
is_alive = no
OR = {
root = { is_child_of = scope:candidate_forebear }
root = { is_grandchild_of = scope:candidate_forebear }
}
any_character_trait = {
has_trait_category = personality
NOT = { root = { has_trait = prev } }
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_recallable_forebear_trigger.
Decisions (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.