Scripted trigger · By God Alone files
pam_reaffirm_doctrine_consanguinity_decline_trigger
pam_reaffirm_doctrine_consanguinity_decline_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 6344 (17 lines). No parameters.
pam_reaffirm_doctrine_consanguinity_decline_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 6344 of its file. It takes no parameters: pam_reaffirm_doctrine_consanguinity_decline_trigger = yes (or no). The game's script calls it in 1 place, among them Reaffirm Doctrine (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
One of these
- Any relation:
relation_with_character_is_incestuous_in_rite_trigger = { CHARACTER = scope:recipient RITE = scope:actor.rite }
or
Any spouse:relation_with_character_is_incestuous_in_rite_trigger = { CHARACTER = scope:recipient RITE = scope:actor.rite }
- Any relation:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (17 lines of game script)
pam_reaffirm_doctrine_consanguinity_decline_trigger = {
OR = {
any_relation = {
type = lover
relation_with_character_is_incestuous_in_rite_trigger = {
CHARACTER = scope:recipient
RITE = scope:actor.rite
}
}
any_spouse = {
relation_with_character_is_incestuous_in_rite_trigger = {
CHARACTER = scope:recipient
RITE = scope:actor.rite
}
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_reaffirm_doctrine_consanguinity_decline_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.