Scripted trigger · By God Alone files
pam_non_christian_kingdom_holder_in_europe_trigger
pam_non_christian_kingdom_holder_in_europe_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 1242 (11 lines). No parameters.
pam_non_christian_kingdom_holder_in_europe_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1242 of its file. It takes no parameters: pam_non_christian_kingdom_holder_in_europe_trigger = yes (or no). The game's script calls it in 1 place, among them pam_the_christian_church_non_christian_kingdom_in_europe_catalyst_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
Any living ruler of kingdom tier or above whose capital lies in Europe and follows a non-Christian religion
What it checks
- Any ruler:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
pam_non_christian_kingdom_holder_in_europe_trigger = {
any_ruler = {
is_alive = yes
religion != religion:christianity_religion
highest_held_title_tier >= tier_kingdom
capital_province = {
geographical_region = world_europe
}
NOT = { has_variable = pam_non_christian_kingdom_holder_in_europe_trigger_var } # To avoid the same ruler counting every year
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_non_christian_kingdom_holder_in_europe_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.