Scripted trigger · By God Alone files
pam_neighboring_unreformed_pagan_raid_you_catalyst_trigger
pam_neighboring_unreformed_pagan_raid_you_catalyst_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 2209 (18 lines). No parameters.
pam_neighboring_unreformed_pagan_raid_you_catalyst_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2209 of its file. It takes no parameters: pam_neighboring_unreformed_pagan_raid_you_catalyst_trigger = yes (or no). The game's script calls it in 1 place, among them on_raid_action_completion (on action). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
scope:raider:- Their religion:
is_in_family = rf_pagan
- Their faith: Has a Doctrine or Tenet with Prevents Tribal Rulers from changing Government type · Grants the Unreformed Pagan Combat Advantage
- Any neighboring and across water realm owner:
- Their religion:
- scope:county.holder.top_liege › Any character situation:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (18 lines of game script)
pam_neighboring_unreformed_pagan_raid_you_catalyst_trigger = {
scope:raider = {
religion = {
is_in_family = rf_pagan
}
faith = { has_doctrine_parameter = unreformed }
any_neighboring_and_across_water_realm_owner = {
this = scope:county.holder.top_liege
}
}
scope:county.holder.top_liege = {
has_pam_dlc_trigger = yes
any_character_situation = {
situation_type = the_christian_church
situation_top_has_catalyst = catalyst_neighboring_unreformed_pagan_raid_you
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_neighboring_unreformed_pagan_raid_you_catalyst_trigger.
On actions (the game's own hooks) (1)
- on_raid_action_completion
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.