CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

pam_mass_rite_conversion_requirements_trigger

pam_mass_rite_conversion_requirements_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 215 (4 lines). No parameters.

pam_mass_rite_conversion_requirements_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 215 of its file. It takes no parameters: pam_mass_rite_conversion_requirements_trigger = yes (or no). The game's script calls it in 2 places, among them Mass Conversion (great project) and You can start a Mass Conversion Project (important action). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (4 lines of game script)
pam_mass_rite_conversion_requirements_trigger = {
	has_pam_dlc_trigger = yes
	highest_held_title_tier >= tier_duchy
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_mass_rite_conversion_requirements_trigger.

Great projects (1)

  • Mass Conversion

Important actions (1)

  • You can start a Mass Conversion Project

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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