Scripted trigger · By God Alone files
pam_mass_rite_conversion_conversion_phase_trigger
pam_mass_rite_conversion_conversion_phase_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 209 (5 lines). No parameters.
pam_mass_rite_conversion_conversion_phase_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 209 of its file. It takes no parameters: pam_mass_rite_conversion_conversion_phase_trigger = yes (or no). The game's script calls it in 1 place, among them Mass Conversion (great project). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
- The Christian Church: In the Conversion phase
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
pam_mass_rite_conversion_conversion_phase_trigger = {
situation:the_christian_church ?= {
has_situation_top_phase_parameter = the_christian_church_mass_rite_conversion_decision
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_mass_rite_conversion_conversion_phase_trigger.
Great projects (1)
- Mass Conversion
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.