Scripted trigger · By God Alone files
pam_is_the_christian_church_main_power_trigger
pam_is_the_christian_church_main_power_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 3690 (8 lines). No parameters.
pam_is_the_christian_church_main_power_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 3690 of its file. It takes no parameters: pam_is_the_christian_church_main_power_trigger = yes (or no). The game's script calls it in 1 place, among them Guide the Christian Church (decision). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
top_participant_group:the_christian_church:One of these
participant_group_type = christian_clerical_main_power_rulersor
participant_group_type = christian_regular_main_power_rulers
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
pam_is_the_christian_church_main_power_trigger = {
top_participant_group:the_christian_church ?= {
OR = {
participant_group_type = christian_clerical_main_power_rulers
participant_group_type = christian_regular_main_power_rulers
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_is_the_christian_church_main_power_trigger.
Decisions (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.